Vurt Vertical Video: Microdramas Come to Smart TVs
Vurt is bringing vertical microdramas to smart TVs. See how its apps, free-to-finish model and format challenge streaming—and what may limit it.

Vurt Is Taking Vertical Microdramas From Phones to TVs
Vertical video was built for the phone: short episodes, a full-screen portrait frame, and the next instalment never far away. Vurt is testing a different idea. The startup is bringing its vertical microdramas to smart TVs, where the screen is wider, people sit farther back, and the unused space around a portrait video becomes hard to ignore.
That's more than a screen upgrade. It raises the question of whether vertical series are just phone content stretched onto a bigger display - or whether they work as a real format in a living room. Vurt says its dedicated Apple TV and Android TV apps deliver a better experience than casting from a phone. The company also reports growing usage, a library of thousands of episodes, and an approach that lets viewers watch without paying for in-app currency.
Here's what Vurt is changing, why it might work, and what still needs to be proven before vertical video feels at home on television.
Why Vertical Video Is Moving to TVs
Streaming services are chasing a real shift in how people watch. TikTok, Instagram Reels and other short-form platforms have trained audiences to scroll video in a continuous feed - often on a phone, often in portrait orientation. Established services have experimented with vertical content too, trying to compete for attention that might otherwise stay on social apps.
Still, a vertical video on a TV isn't automatically a smart product move. TVs are landscape by default. Portrait video can end up taking only part of the screen, leaving blank space on either side. If the experience is basically a phone stream mirrored onto the TV, it can feel like a compromise - less a reason to watch, more a workaround.
Casting Is a Workaround, Not Necessarily a TV Experience
Casting can help when you want to move what you're watching from one screen to another. It can also add friction: the phone stays part of the setup, and the quality and controls depend on the connection between the app, your device, and the TV. That's fine for an occasional clip, but it's less appealing when a service wants people to settle in and watch episode after episode.
Vurt's answer is to build dedicated apps for Apple TV and Android TV rather than rely only on casting. The company says the apps let it use TV hardware features such as HD and 4K video and higher-quality audio. The underlying idea is straightforward: design for the device you're actually using, instead of treating the TV like a secondary screen for a phone.
That has operational consequences. A dedicated TV app needs its own navigation, playback controls, and discovery flow. It also makes the experience less dependent on viewers remembering to start on their phone and then cast. The TV app still has to earn attention, but it doesn't require that extra step.
A Bigger Screen Changes the Viewing Context
A phone is personal and easy to pick up in short bursts. A TV is shared, more visible, and usually used for longer sessions. Moving a vertical series into that space changes how people discover it and how they settle in - regardless of whether the video stays vertical.
Vurt says users asked to watch the shows they already enjoyed on larger screens. The company reports that its userbase grew from 10,000 to 675,000 after it launched in March. That suggests people are interested, but it doesn't tell you how many actually watch on TVs, how often they return, or whether the growth holds up. For whether the TV push is real, those details matter more than a signup number.
The key question isn't whether vertical video can play on a TV. It can. The question is whether the larger-screen experience makes it easier to watch enough episodes to form a habit. Vurt says engagement time increases among viewers using its TV apps. If that keeps improving over time, it would suggest the TV is doing more than acting like a novelty destination.
What Vurt's TV Strategy Changes
Vurt's plan mixes three decisions: it packages vertical shows as a library, treats the TV app as a first-class product, and avoids charging viewers per episode via virtual currency. These choices depend on each other. A bigger library only matters if people can find and continue series easily. A free-to-watch model works best when the next episode is close at hand. And that convenience has to be paid for somehow.
A Catalogue Built Through Licensing and Creator Submissions
Vurt says its TV apps give access to 3,500 episodes across more than 100 shows. The company builds the library through licensing agreements with studios and creators, with a reported 50/50 revenue split. Independent creators can also submit projects directly. Once approved, a series may appear within a few days, according to cofounder Hilmon Sorey.
This helps Vurt expand without producing everything in-house. It also creates a dependency: the service needs a steady stream of programmes that viewers actually want to finish. Licensing can align the platform and its partners, but the business details still matter - how revenue is calculated, how performance is measured, and what happens when a title doesn't do well.
A fast submission-to-release timeline can be attractive to independent creators, but it doesn't remove the need for curation. More titles don't automatically mean a better service. The platform still has to set quality expectations, help people discover the right shows, and decide what deserves promotion. Otherwise, a growing library can become harder to navigate instead of easier.
Free-to-Finish Is a Product Choice as Well as a Business Model
Vurt says viewers can watch its content for free, with revenue coming through advertising partnerships. The company calls the approach "free-to-finish": viewers can keep watching through a series without buying episode credits or virtual currency.
That's different from services that rely on microtransactions to unlock episodes. Purchases can generate revenue directly, but the actual value of each transaction can feel less clear when someone is already deep into a cliffhanger. Vurt's position is that an ad-supported model is fairer than selling in-app currency.
But advertising has trade-offs. Ads interrupt viewing, and an ad-supported service has to earn enough audience and advertiser demand to keep its catalogue running. It also has to balance session length and ad load against viewer tolerance. Too many interruptions can undermine the very binge behaviour the platform is aiming for.
For viewers, the practical upside is predictability: you can watch a series without calculating the cost of each next episode. For creators, what matters is whether the revenue share and ad economics translate into meaningful returns. The model should be judged by outcomes, not just by the absence of virtual coins.
Why Dedicated TV Apps Are More Than a Port
A mobile interface assumes touch input, close viewing, and a personal device. A TV experience is usually navigated from a distance using a remote - and often by more than one person. That changes everyday product decisions, from how shows are organised to how viewers resume a series and how quickly they can move between episodes.
Playback matters too. Vurt says its TV apps can use capabilities of larger devices for picture and audio quality. But perceived quality isn't only about technical specs like HD or 4K. The video still has to be mastered well, playback has to be reliable, and the image has to look intentional next to a landscape screen. A sharper portrait doesn't fix awkward composition or the wasted side space.
Convenience may be the strongest argument. If someone already watches Vurt on their phone, opening the service directly on a TV removes the need to cast and keep the phone nearby. It's a small change, but product improvements often work like that: remove enough minor annoyances and the next viewing session becomes easier to start.
The Format's Strengths and Unresolved Risks
Vurt isn't just arguing for a new device. It's making a case for the genre. Sorey describes vertical microdramas as having their own storytelling patterns: an immediate hook, short episodes, and cliffhangers that push you to the next instalment. People often criticize that style as formulaic - but it can also be effective for a format built around quick, sequential viewing.
There's a useful distinction here. If vertical series are judged like feature films or traditional hour-long dramas, their pacing and production choices can look like weaknesses. Still, calling it a separate genre doesn't mean it's beyond critique. The shows have to hold attention, make characters readable, and give people a reason to continue past the first twist.
Story Mechanics Built for Continuation
Short episodes put pressure on structure. A show has limited time to set up a situation, introduce a question, and give viewers a reason to keep watching the next instalment. That can create brisk storytelling and clear entry points. It can also lead to repetitive cliffhangers, rushed character development, and plots that stretch a simple premise past its natural limit.
Production has its own trade-offs. Vurt's catalogue is described as largely made with human casts and crews, in contrast to AI-generated material appearing on some rival platforms. Human production isn't a guarantee of quality, and AI involvement alone doesn't determine whether a story works. What it can change is the production pipeline - and potentially the relationships between the platform and the people making the shows.
For viewers, the test is simple: does the episode create real narrative momentum, or does it hold back resolution just to force another click? A cliffhanger can be an effective tool. If every episode uses the same trick, it starts to feel like a mechanism instead of something you care about.
The Living-Room Test Is Still Open
Some viewers will like the idea of watching familiar phone-first shows on a larger screen. Others may find vertical microdramas awkward on TV - especially if the portrait image feels small or the unused space around it makes the whole experience look unfinished. A dedicated app can improve playback and navigation, but it can't magically make every viewer want to watch portrait video from across the room.
There's also the question of context. A microdrama watched privately with earbuds isn't automatically a natural fit for a shared living room. Household members can have different tastes, and the compressed, highly melodramatic style may land better for someone browsing alone than for a group deciding together. A TV app can make the content available in that setting, but it doesn't guarantee that the setting suits the content.
The wider market is running into similar boundaries. Established services and social platforms are adding or experimenting with short-form and vertical experiences. That makes the field crowded, but it also makes differentiation more important. Vurt's focus on vertical-first programming, creator partnerships, and free-to-finish access gives it a defined position. The challenge is proving those choices create a service people return to - not just something they try once because it's new.
How to Judge Whether the Strategy Is Working
For viewers, the risk is relatively low if the app and ad-supported offer are available on a device you already own. Watch a few episodes and see whether the TV makes things more convenient - or just more annoying. Your answer will depend on your tolerance for portrait framing, the particular show, and how you actually use your TV.
For creators, the evaluation is more commercial. Before licensing or submitting a series, clarify how revenue is calculated, what rights are involved, how reporting works, and what the promotion and availability terms are. A headline revenue split is a starting point, not the whole contract. How well the platform can surface a show to the right audience can matter as much as the percentage on paper.
For the platform, the strongest signals are repeat viewing and longer-term engagement - not just installs. A solid assessment would look at:
- How many viewers return after their first session
- Whether people complete series or stop after a few episodes
- How TV viewing compares with mobile viewing over time
- Whether advertising supports the experience without becoming frustrating
- Whether creator partnerships keep bringing in programmes that audiences finish
Those checks help separate real format-market fit from launch curiosity. Vurt's reported growth and increased TV engagement are promising, but the long-term case depends on sustained viewing and workable economics for both creators and the business.
Conclusion
Vurt's move to smart TVs is a useful test of what vertical video can become beyond the phone. Dedicated apps address the limits of casting, and an ad-supported, free-to-finish model gives viewers an easy way to try the catalogue. The real question is whether vertical microdramas can earn a regular spot in the living room without losing what makes them distinctive.
The company's reported user growth and higher engagement on TV are encouraging, but they don't prove broad appeal yet. What matters most is repeat viewing, series completion, and returns that keep working for creators - not just the ability to put portrait video on a larger screen.
If you watch short-form dramas on your phone, try the TV app and see whether the bigger-screen convenience actually improves things. If you make or license these shows, look hard at the economics and how reliably the platform reaches audiences before assuming this new distribution channel will automatically pay off. The format may travel well. It still has to earn the next episode.